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amyspark-ng
That one girl

She/Her

Time waster/Game dev

Colombia 🇨🇴

Joined on 4/18/21

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amyspark-ng's News

Posted by amyspark-ng - 2 days ago


YES CLICKERY UPDATED

(it was bugfixing)

sorry for the clickbait, i been working on some clickery updates that add final polishes to the game, fixing the most important bugs and making it a more pleasent experience


it has changelog in-game now!!

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if you find more bugs, please report them to me so they can be fixed too


that's all byeee


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Posted by amyspark-ng - 1 month ago


clickery has reached 10K VIEEWS!!!!

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thanks for everyone who has played, i love you all :DDDD

if you haven't played the game, do it!!


have been busy with uni so i haven't been able to work on my new game but hopefully next week will do buncha work again


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Posted by amyspark-ng - November 9th, 2024


wanted just to update a little bit, had an idea for a rehaul of the chart editor and i'm currently working on it, after a hard day's work i've made a dialog system

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Posted by amyspark-ng - October 21st, 2024


hello!!! recently i started working on a fun new little shmol rhythm game, and i've been at it for some days and i have something cool to show!!


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if you want to see it, it's at https://www.youtube.com/watch?v=GAe4TWHRRpQ


art is made by devky, hope to update you guys in the future


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Posted by amyspark-ng - October 7th, 2024


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CLICKERY GOT FEATURED!!!!


thanks to everyone who rated and liked it!! we as the team are very happy, and i and other people hope to keep delivering very awesome games!!!


if you haven't played it, DO IT!!! i think it got showcased in the voting for best of septmber??? vote so we get there!!!


and if you haven't read the devlog do it!! i think it's a fun little story

https://amyspark-ng.newgrounds.com/news/post/1474130


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Posted by amyspark-ng - September 29th, 2024


yesterday (09/28) it was my birthday!!! hopeful for another year of coding and game deving!!!


it was very nice, had dinner with my boyfriend and my best friend and we all had a great time


also got new headphones and a bit (lot) of money, yay!! yippeee

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devky made an awesome drawing for my birthday, really appreciate it you should check it out and rate 5!!!!!!!!!!


currently learning a bit of astro and learning to make a new website!!! exciting news


that's all for now bye bye


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Posted by amyspark-ng - September 14th, 2024


THE STORY OF HOW THE CLICK HAPPENED


when clickery hexagon was around half of its development i said i'd make a blog about the story of its development and some funny bits along the way...


so i did. and this is it!


if you haven't played it; PLAY IT NOW!!!!! i've been told it's good... hopefully you'll like it


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the start... (spinny hexagon game)

clickery originally started as a small newgrounds experiment on unity called 'spinny hexagon game' which included some leaderboards and dumb medals, this was around march in 2022


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oh this was so dumb


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after the spin

clickery continued in kinda late 2022 on kaboom, which was my goto game library after using unity (which now i don't like)


the game didn't make much progress, just a few small stuff, which wasn't too interesting


for 2023 i didn't code at all because last year of high school so i didn't do much


the start of the actual clickery game hexagon

in my break after high school with 6 months to spare i decided to pick up where i left and started making clickery hexagon (the demo version)


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the og demo that sucked


this demo was surprisingly functional, worked up until powerups


when the actual clicking started to happen

after the demo something called 'the big refactor' happened, so i basically made the game from 0 now starting with the VERY VERY VERY AWESOME INCREDIBLE decision of making the menus windows, which was suggested by lajbel


when this big refactor started happening i switched to kaplay, which is the continuation of the kaboom game library, check it out, pretty cool and i will probably use it for all my next games


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one of the things that actually made this game awesome in my opinion


after that things had very smooth sailing and everything was good, until i ran in what the theme for the ascension mechanic should be? that's when i was talking to devky the game's main artist, and he suggested the very first clickery mage concept art


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THE MAGE!!!!!!


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that absolutely blew my mind and made me very excited to keep working on the game!!!! did you know his robe was originally gonna be brown? whaaaat!!! in the end we settled for blue


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small evolution of the mage


to this day i still think the mage is one of the coolest things every and im very grateful for devky and his brilliant mind and i thank him every day for being such a big help for the game!!!!!


also the day he made the very first mage concept he also made this image, which then became very iconic for me and clickery development, i love it


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debakyRD

(devky after getting 100,000 in spinny hexagon game)


after a while the game keep evolving, i kept on adding windows and other stuff, the playtester (Khriz28, very long dear friend) helped me along the days testing stuff etc etc, after the mage the development of the game was just a constant grind everyday at least 6 hours daily trying to finish features and the game


towards the very end it felt like i was scraping my brain on concrete trying to juice out the last hundred/thousand lines of code the game was missing to be finished


around this time devky started making the MEDAL ICONS ooooo that was such a big part of what makes me like this game, genuinely without his art the game just wouldn't be the same


the medals window was a pretty difficult thing to figure out because it had a few issues that i needed to iron out

  1. it was pretty laggy (it still is at least for me)
  2. since the icons weren't all made in the same day i neded a way to make placeholder medals that would work
  3. i wanted a way to scroll it nicely with a scrollbar and was too busy and couldn't for the life of me figure out stuff aside from the medal window


that's when i got help from oliver_is_here which helped me making the medal window rework (and the color window sliders), big shout out to him!!


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funny comment i wrote and forgot about


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medals window, very cool


the day of release....

the day of release was a terrible day for me, i struggled so much with a lot of stuff, niceEli which also helped fix some code and the WHOLE support for the desktop version (BIG SHOUTS TO HIM TOO)


the game has had a big bug with hovers outside of windows, where if you hovered inside a window sometims it would hover the hexagon of the minibuttons, and for the life of me i couldn't figure out for the release day and still don't know how to fix it to this day, i'm very sorry everyone


i also struggled balancing all the audio files in the game, it really drained me off of all energy i had for that day


trailer

i wanted to balance them out for making a trailer! but after balancing the audio files and recording for an hour i realized OBS didn't record ANY OF IT (SCREW YOU!!)


in the end lajbel ended up making the trailer and it came out 1000 times better than anything i could have made, if you haven't watched WATCH IT and support it

https://www.youtube.com/watch?v=fhVhcYxPrx0


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ow my foot

after that i took an hour rest where i lost balance and hurt my foot (still hurts to this day, 2 weeks after, i really messed it up IDK HOW!!)


but it released, IT REALLY DID!!!!! i was so damn happy that the suffering had ended (kinda)


then i realized NG wasn't working for a lot of people, it was a funny bug actually, turns out when the game automaically logged you in if you were on newgrounds, it wouldn't enable ng internally which would not unlock medals for you nor upload scores


after like 2 days i fixed this issue AND add a feature which would display how much time it took you to unlock all achievements


gimmiko!!!

i posted the game on sorry poniko's (the studio behind indie game GIMMIKO [YOU SHOULD PLAY IT IT'S PRETTY GOOD]) discord server, where tombdude/zizou himself (creator of GIMMIKO) saw it and played it and left a pretty nice comment (thank you mr tombdude!!)


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tombdude's comment


also if you haven't noticed, medal 750 million is a reference to gimmiko


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medal 750 million


the end....?

now that clickery's over, i can focus on my studies (started uni/college, don't really know what's the difference) and maybe chillax and do some work on kaplay (the game library clickery is built on) so i can keep improving the code of my games and myself as a coder


a future game is NOT in the works, but it is on the thoughts, so look out for that!!


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very cool art devky made of my oc/sona, i love it very dearly


that's all everyone, see you!!!


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Posted by amyspark-ng - September 4th, 2024


yesterday i released the v1.1.0, it's 1.1.0 because i added a feature (game complete stat) and changed some stuff! like save compatibility, chances, particles, etc

MOST IMPORTANT medals should be working right now, and also leaderboards, there was some issue where NG wouldn't be enabled, it should work now, check console for anything


that's all goodbye


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Posted by amyspark-ng - September 2nd, 2024


i released v1.01, fixing medals and leaderboards (HOPEFULLY)

also fixed some music sped up and disc sprites, blab phrases etc etc

the source code is now available here (code here)


if you haven't played it, PLAY IT! nifty little clicker game, very silly (and buggy)

zizou (tombdude) approved

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Posted by amyspark-ng - September 1st, 2024


play it now!!!

watch the trailer here

https://www.youtube.com/watch?v=fhVhcYxPrx0


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